Games user research and UX advisory for independent studios and publishers.
Academic research method and industry practice, brought into your studio as ongoing guidance: what to measure, how to read it, and which change to make first. Findings rest on observed player behaviour — playtests, session data, telemetry — rather than opinion in the room.
Engagements run at a studio's own pace — a standing biweekly review, a milestone-shaped research plan, or a single deep dive. The underlying method is published in full across the library below, so you can read it before you commit to it.
The Library
Self-authored, in three strands. Contents, chapter breakdown and purchase links on each cover.
Research methods & data
Design, rewards & players
Monetization, ethics & the industry
Tell me where players lose their footing.
Build stage, platform, and the behaviour that worries you — a short brief is enough to shape the first conversation.